Govt can ban real money online gaming apps even if it involves skills, orders SC

Govt can ban real money online gaming apps even if it involves skills, orders SC

India’s online gaming industry faces a momentous legal shift after the Supreme Court delivered two back-to-back rulings on Wednesday that go against the industry on almost every front. A bench of Justices JB Pardiwala and R Mahadevan ruled that State governments can legally ban or restrict online games that involve real money, even games like rummy, poker and fantasy sports that have long been considered skill-based. In a separate but related ruling delivered the same day, the court also backed the government’s move to charge 28% GST on the total amount bet on these platforms, and said that the tax applies to past transactions too. For an industry that has spent years arguing in court that skill-based gaming is a legitimate business protected by the Constitution, both rulings are a major blow.

Digit.in Survey
✅ Thank you for completing the survey!

Can States really ban games like rummy and poker?

This was the core question in the first case, State of Tamil Nadu vs Junglee, and the short answer from the Supreme Court is: yes, if money is involved.

Both Tamil Nadu and Karnataka had passed laws a few years ago that effectively banned online games played for money including rummy, poker and fantasy sports. Gaming companies went to the respective High Courts and won. The Madras High Court struck down Tamil Nadu’s law in 2021 and the Karnataka High Court followed suit in 2022. Both courts reasoned that rummy and similar games are games of skill, not gambling and that the State governments had overstepped.

The Supreme Court has now overturned both those decisions. The court’s reasoning is straightforward: it does not matter how much skill a game involves. The moment real money is staked on the result, it becomes a betting activity and States have every right to regulate or ban betting.

“When the element of betting and gambling enters the picture, the nature of the game ceases to be of relevance,” the bench said.

Gaming companies had argued that skill-based games are a legitimate business activity and therefore, protected under the Constitution. The court disagreed, saying that betting and gambling sit outside the scope of normal commerce, which means no business can claim a fundamental right to offer them. The court also took on board the States’ arguments around public harm including addiction, financial losses and suicides in arriving at its decision.

Read More: Dream11 to RummyCircle: Online Gaming Bill 2025 hits these apps hard

What about the GST?

The second ruling, in Directorate of Revenue Intelligence vs Gameskraft, deals with a tax dispute that has been hanging over the industry since 2023, when the government decided to charge 28% GST not just on the platform’s cut but on the entire amount each player puts in.

Gaming companies had pushed back hard on this. They argued that GST should only apply to gross gaming revenue, meaning the fee the platform keeps and not the full stake. They also said these platforms are essentially middlemen who collect money from players, hold it and hand it to the winner. Tax the whole pot, they argued and the numbers become impossible.

The Supreme Court sided with the government. It ruled that these platforms are not passive middlemen and are active suppliers of a service therefore fully liable for GST. It also held that the 2023 law change that codified the 28% rate was not really a new rule but a clarification of what was always meant to apply, which is why it can be charged on past transactions as well.

One of the lead cases here involved Gameskraft, the company behind Rummy Culture, Gamezy and Rummy Time, which had received a GST notice of approximately Rs 21,000 crore. The Karnataka High Court had earlier quashed that notice but the Supreme Court has now reversed that decision and sent the matter back to the tax authorities to sort out.

All the other pending tax notices across the industry will now be settled in line with this ruling. The government told the court that GST notices against gaming companies alone add up to approximately Rs 91,685 crore and over Rs 1,08,505 crore when casinos are included.

What this means for the industry 

For the industry, the immediate effect is that both avenues of relief, constitutional protection and tax relief have been closed off by the same bench on the same day. Companies such as Gameskraft, Head Digital Works, Play Games24x7 and Delta Corp, as well as major fantasy sports platforms now face the prospect of paying up on demands they had hoped to get written off entirely.

States that have been sitting on similar legislation, waiting to see how the legal landscape settles now have a clear green light to enforce their laws. The rulings could also influence a separate case still pending before the Supreme Court, in which gaming companies are challenging the central government’s own law restricting real-money games in India.

Also Read: Esports is legit, not gambling: Indian gamers welcome Online Gaming Bill 2025

Siddharth Chauhan

Siddharth Chauhan

Siddharth reports on gadgets, technology and you will occasionally find him testing the latest smartphones at Digit. However, his love affair with tech and futurism extends way beyond, at the intersection of technology and culture. View Full Profile