Dream11 to RummyCircle: Online Gaming Bill 2025 hits these apps hard

Dream11 to RummyCircle: Online Gaming Bill 2025 hits these apps hard

India’s $3.7 billion real-money gaming (RMG) industry is reeling after the Promotion and Regulation of Online Gaming Bill, 2025, passed by Parliament on August 21, 2025, banned all online games involving real-money transactions. Targeting addiction and financial distress, the legislation threatens to cripple platforms like Dream11, RummyCircle, and MyTeam11, impacting jobs, investments, and India’s digital economy.

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The Online Gaming Bill, 2025, aims to curb the “social evils” of RMG while promoting e-sports and social gaming. Union Minister Ashwini Vaishnaw cited the World Health Organization’s classification of gaming disorder, stating, “45 crore people have been affected, with ₹20,000 crore of middle-class savings lost.” The bill bans real-money games, related ads, and financial transactions, imposing fines up to ₹1 crore and three years’ imprisonment for violators. An Online Gaming Authority will oversee the sector, focusing on non-monetary gaming growth.

Also read: Online Gaming Bill 2025: Here’s how you can file ITR for online gaming income

Major platforms in peril

The RMG sector, which accounts for 86% of India’s gaming market, faces an existential crisis. Key players include:

  • Dream11: Valued at $8 billion, this fantasy sports giant has shut down its core RMG operations, which form over two-thirds of its revenue. It’s pivoting to non-monetary ventures like FanCode and exploring overseas expansion.
  • MyTeam11: With over 5 million downloads, this fantasy sports platform may need to shift to non-monetary models or face closure.
  • RummyCircle: Operated by Games24x7, this rummy platform with 50 million downloads is at risk of shutting down due to its reliance on real-money games.
  • Mobile Premier League (MPL): Valued at $2.5 billion, MPL’s real-money games are under threat, and the company has remained silent on its plans.
  • WinZO: With 50 million downloads, WinZO’s card games and quizzes face restrictions, disrupting its business model.
  • PokerBaazi: Backed by Nazara Technologies, its shares dropped 7% post-bill, reflecting investor fears.
  • Junglee Games: Its rummy and poker platforms, with over 10 million downloads, are directly targeted.
  • GamesKraft (RummyCulture): With 10 million downloads, this rummy platform faces an uncertain future.

Also read: ChatGPT to Gemini: How much energy do your AI queries cost?

Economic fallout

Industry bodies like the All India Gaming Federation (AIGF) warn of severe consequences:

  • Job Losses: Over 200,000 jobs across 400 companies are at risk as platforms scale back or close.
  • Investment Losses: ₹25,000 crore in foreign direct investment could vanish, stunting startup growth.
  • Tax Revenue Drop: The RMG sector’s 28% GST and 30% winnings tax contribute significantly to government revenue, potentially losing ₹20,000 crore annually.
  • Unregulated Platforms: The ban may push users to offshore betting sites, increasing fraud risks.

Smrita Singh Chandra, ex-Vice President of Policy at Dream11, called the bill “unethical” on LinkedIn, criticizing the criminalization of skill-based gaming without consultation.

The road ahead

As the bill awaits presidential assent, companies are scrambling to adapt. Dream11’s shift to FanCode and Cricbuzz signals a broader pivot to e-sports and social gaming, but the transition is challenging for platforms built on RMG. Industry bodies like AIGF and IAMAI advocate for balanced regulations, distinguishing skill-based games from gambling, but the government’s focus on socio-economic harms suggests little room for compromise.

For millions of gamers, the ban ends an era of entertainment and economic opportunity. The industry, which employs thousands and fuels innovation, faces a pivotal moment. Can it reinvent itself under the new regulatory reality, or will the Online Gaming Bill, 2025, deal a fatal blow to one of India’s fastest-growing sectors?

Also read: Lok Sabha passes bill to ban real-money online games: Full story in 5 points

Vyom Ramani

Vyom Ramani

A journalist with a soft spot for tech, games, and things that go beep. While waiting for a delayed metro or rebooting his brain, you’ll find him solving Rubik’s Cubes, bingeing F1, or hunting for the next great snack. View Full Profile

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