Sony’s PlayStation 6 handheld might just be real and coming soon, new leaks suggest
Sony has not officially confirmed a PlayStation 6 handheld, but new leaks suggest the company may already be laying the groundwork behind the scenes. According to fresh information shared by well-known hardware leaker Moore’s Law is Dead, Sony has updated its PlayStation 5 software development kits in a way that strongly hints at a future low-power PlayStation device. These updates have reportedly been shared with game developers, quietly preparing existing and upcoming PS5 games to run on hardware with tighter power and performance limits. If accurate, this could be the clearest sign yet that a PS6 handheld is not just an idea, but something Sony is actively planning for.
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PS6 handheld might be real
The core of this leak revolves around Sony’s PlayStation SDKs, which developers use to build and update games. According to Moore’s Law is Dead, Sony has updated all 12 of its existing PS5 SDKs to include a new feature called Power Saver Mode. What stands out is how seriously Sony is treating this update. Unlike previous changes, where developers were simply encouraged to move to newer SDK versions, Sony has reportedly patched every existing SDK so that Power Saver Mode is unavoidable.
This matters because Power Saver Mode does not make much sense for the standard PlayStation 5 or even the PS5 Pro, both of which are designed for high power draw and performance. A low-power mode, however, would be extremely useful for a handheld console that needs to balance battery life, heat, and performance.
The leak also claims that Sony is actively pushing developers to ensure their games support this mode. Internal documentation allegedly mentions that future devices may run games with different CPU configurations and that developers should prepare for environments with fewer available resources. One key detail is a reported focus on running games using eight threads. So far, the only leaked PlayStation device said to use an eight-thread setup is the rumoured PS6 handheld.
If this information is accurate, the strategy becomes clearer. By getting developers to support Power Saver Mode now, Sony could ensure that many PS5 games work on the handheld from day one without major rewrites or separate ports. This would make the launch of a PS6 handheld far smoother and more appealing for players.
As with all leaks, this information should be taken with a pinch of salt. Still, the scale and consistency of these SDK changes suggest Sony is preparing for something beyond its current consoles.
What we know about the PS6
Rumours about the PS6 have been surfacing for quite some time. Multiple reports had earlier claimed that the PlayStation 6 could launch with a price close to $600. That would place it in line with premium consoles today, without pushing into luxury territory. The leaks had also suggested that Sony will be focusing on efficiency rather than raw excess, which could help keep costs under control while still delivering a meaningful performance jump over the PS5.
On the hardware side, the PS6 chipset is said to be co-developed by Sony and AMD under the codename Project Amethyst. It is expected to use AMD’s upcoming Zen 6 CPU architecture alongside RDNA 5 graphics, with added neural processing features. These AI-focused upgrades could power better upscaling, improved lighting, and smarter performance optimisation without dramatically increasing power consumption. Memory figures mentioned in the leak point to around 30GB of unified memory for the main console, with a rumoured handheld variant featuring 24GB.
As for launch timing, Sony has not confirmed anything publicly. However, multiple leaks suggest production could begin in 2027, followed by a release in late 2027 or sometime in 2028. If accurate, it indicates Sony is already deep into planning its next console generation.
Also read: Sony PS6 leaks reveal price, RAM, chipset and other key details
Divyanshi Sharma
Divyanshi Sharma is a media and communications professional with over 8 years of experience in the industry. With a strong background in tech journalism, she has covered everything from the latest gadgets to gaming trends and brings a sharp editorial lens to every story. She holds a master’s diploma in mass communication and a bachelor’s degree in English literature. Her love for writing and gaming began early—often skipping classes to try out the latest titles—which naturally evolved into a career at the intersection of technology and storytelling. When she’s not working, you’ll likely find her exploring virtual worlds on her console or PC, or testing out a new laptop she managed to get her hands on. View Full Profile