One of the biggest issues with real-time environments is that we cannot do all the creation in-engine. As artists, we rely on a plethora of programs that all get consolidated into a workflow, with the final product reaching the engine. This is a challenge because it is important that the whole scene shares consistent and equal detail, rather than inconsistent pockets of micro detail where one spent more time. This requires a lot of rapid iteration and early testing. With the current next gen tools and engines, it is possible to add detail within the final scene by leveraging the use of advanced materials/shaders to increase the visual quality across the scene and break up repetition.
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