In some high-quality games, an avatar may have facial expression animation. These animations are usually pre-generated by the game artist and replayed in the game according to the fixed story plot. If players are given the ability to animate that avatar’s face based on their own facial motion in real time, it may enable personalized expression interaction and creative game play. Intel® RealSense™ technology is based on a consumer-grade RGB-D camera, which provides the building blocks like face detection and analysis functions for this new kind of usage. In this article, we introduce a method for an avatar to simulate user facial expression with the Intel® RealSense™ SDK and also provide the sample codes to be downloaded.
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