For this blog post, we will go back in time to the early 1990s. At that time, “PC graphics” was almost an oxymoron. If you wanted to do real graphics, you bought a “real machine”, most likely a Silicon Graphics* MIPS*- based workstation. At the PC price-point, fast hardware-accelerated 3D graphics wasn’t doable… until it was. Moore’s law made it inevitable, and a few people left Silicon Graphics and started 3dfx, the first company to create fast 3D graphics for the PC. 3dfx had to prove that their ideas were workable – and that proof came in the shape of a simulator.
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