God of War turns 2 – Here are 20 things you probably didn’t know about the game

God of War turns 2 – Here are 20 things you probably didn’t know about the game
HIGHLIGHTS

God of War is a PS4 exclusive released in 2018.

The game isn’t a reboot, but a continuation of the franchise.

On April 20, 2020, the game turned 2 years old.

Calling God of War one of the best games on the PS4 would be an understatement. Some would go all out and call it the best game on the console. While the game has garnered a lot of attention, it isn't for no reason. It is an emotional journey of father and son bonding, getting to know one another and facing their fears. It's also one of the best action games, and two years on, throwing and recalling the Leviathan Axe still feels super satisfying. People have been wondering what's next for the Greek God in the Norse world and we are thinking the same. Could his next outing be on the upcoming PS5? Will it be a cross-gen game? Will it be Kratos’ final outing on the PS4? While these questions linger on in our minds about God of War (read our review here), here are 20 cool facts you probably didn't know about the game. If you haven't played the game, there are potential spoilers ahead. 

  • The perspective of the camera change was one of the big problems in bringing Krato’s blades back as a playable weapon. 
  • Atreus was almost cut during early development of the game. 
  • Speaking of the prodigal son, the director of God of War, Cory Barlog refused to put hair on Atreus’ head to mess with the rest of the team.
  • The game plays out like a single tracking shot. The camera never cuts. 
  • Mimir was originally supposed to be in a bag rather than Kratos’ belt. The player would pull the head out of the bag and talk with him. We are glad this wasn't the route that was finally taken. 
  • The lake of nine was a lot bigger but had to be cut due to development deadlines. 
  • Shuhei Yoshida who was the President of SIE Worldwide Studios when God of War was in development was “horrified” when he first saw the game. 
  • There are no nude mini-games. Yes, all the previous God of War games had some kind of sexual content but this one stays far away from it. 
  • The game doesn't open with a big boss fight like its predecessor. All previous God of War games set the stage in the opening with a big boss fight. This one starts off with you chopping a tree. How times have changed.
  • When the pitch for the reimagining of God of War was presented, ancient Egypt was also considered as a setting. 
  • The reason Kratos calls his son "boy" for the most part of the game is because the team was still debating on a name for the character. 
  • Kratos means “power” or “strength” in Greek.
  • In case you didn’t know, Kratos is 8 feet tall.
  • In the previous games, Kratos is white because his body is covered with the ash of his first wife and child that he killed. The white is gradually fading from Kratos. 
  • When auditioning for Kratos, actor Christopher Judge grew a goatee just like Kratos’ from God of War III.
  • Kratos retains all his scars from previous games. From the scar on his right eye to the sword stab in his stomach, all the scars are present. 
  • In the game, the further you leave your axe, the longer it’ll take to come back to you, giving it a real-world feeling. 
  • Kratos will auto recall his axe only when entering a new area.
  • The most annoying thing in God of War is when you kick down a chain to access an area, Kratos automatically climbs down.
  • In previous games, Kratos could jump but it looks like he is too old for that in this new game. 

Those were 20 fun facts on the second anniversary of God of War. 

Sameer Mitha

Sameer Mitha

Sameer Mitha lives for gaming and technology is his muse. When he isn’t busy playing with gadgets or video games he delves into the world of fantasy novels. View Full Profile

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