GTA 6 may get this Red Dead Redemption 2 like feature, details here
GTA 6 might come with a feature that adds to its realism
The feature might remind some of Red Dead Redemption 2
GTA 6 will launch on May 26, 2026
We are halfway through September and in about 3 months, we will be in the year of GTA 6. This is the moment that every gamer has been looking forward to for years and expectations from the game are soaring high. Rockstar has repeatedly confirmed that GTA 6 will be out on May 26, 2026 and so far, it looks like the release is on time.
SurveyReports about what can be expected from the upcoming game keep surfacing every now and then and as the game’s release date approaches, old rumours have begun surfacing yet again. One of these is that GTA 6 could have a feature that will help players connect with the characters even more. For those who have played Red Dead Redemption 2, the feature could echo similar realism that made RDR 2 such a hit. Let’s now delve in the details.
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GTA 6 to feature real-time character aging?
In 2024, reports had emerged that the protagonists in GTA 6 might actually grow older as the years pass within the game’s world. Now, users on X are talking about this rumour yet again. If true, this would mark a huge leap forward for open-world immersion, giving players a story and gameplay experience that evolves in ways never seen before in the GTA series.
The real-time aging mechanic, if implemented, would allow players to witness protagonists evolve physically and possibly even emotionally across the game’s timeline. Instead of the static character models seen in past GTA games, GTA 6 might just let players experience the characters’ journeys with visible changes to their faces, bodies, and perhaps even voices. This could add new layers to storytelling and gameplay, as aging might affect everything from stamina and appearance to how NPCs interact with the player. While Rockstar has not confirmed the feature, fans are already imagining how it could redefine role-playing within an action-packed open-world environment.
How this is similar to Red Dead Redemption 2
Reports of this feature have sparked comparisons with Rockstar’s previous blockbuster, Red Dead Redemption 2, which introduced a host of realistic character systems that made its world feel alive.
Even though the game didn’t include real-time aging, it pushed boundaries with its life-simulation elements. The protagonist Arthur Morgan’s beard and hair grew over time, requiring grooming. His weight changed based on food intake, affecting stamina and performance. Moreover, scars and injuries left lasting marks on his body. These mechanics created a sense of realism that players praised for years.
If GTA 6 adopts a full-fledged aging system, it would be the next step forward, evolving from cosmetic changes in RDR2 to a deeper system where characters reflect the passage of time. In other words, what started as small immersive details in RDR2 could become a defining mechanic in Rockstar’s new flagship game.
Rumours around GTA VI
Beyond aging, leaks about GTA 6 have pointed to a sprawling open world centred on Vice City and its surrounding areas, with a map that could rival or even surpass GTA 5 in scale. There are also reports of a dynamic economy, improved NPC behaviour, and richer side activities, all designed to make the world feel more alive.
GTA 5 released in 2013, remains one of the best-selling games of all time and continues to thrive through GTA Online. Fans have been waiting more than a decade for a true sequel, and every new detail fuels both excitement and scrutiny. The first trailer for GTA 6 already shattered records for views, showcasing Rockstar’s ability to captivate a global audience.
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Divyanshi Sharma
Divyanshi Sharma is a media and communications professional with over 8 years of experience in the industry. With a strong background in tech journalism, she has covered everything from the latest gadgets to gaming trends and brings a sharp editorial lens to every story. She holds a master’s diploma in mass communication and a bachelor’s degree in English literature. Her love for writing and gaming began early—often skipping classes to try out the latest titles—which naturally evolved into a career at the intersection of technology and storytelling. When she’s not working, you’ll likely find her exploring virtual worlds on her console or PC, or testing out a new laptop she managed to get her hands on. View Full Profile