Android users now have a lot to look out for, as the latest release of the Android NDK adds support for native OpenGL ES 2.0 development.
This new release brings OpenGL ES 2.0 support to those developing with the NDK. OpenGL ES 2.0 is a lighter version of OpenGL 2.0 as compared to Open GL ES 1.0 which is roughly the equivalent of OpenGL 1.3. With OpenGL ES 2.0 comes support for shaders and as such much more advanced game effects. This should also make it easier to port OpenGL 2.0 games to the embedded platform. While the NDK can still be used to target Android 1.6 and higher, OpenGL ES 2.0 functionality is only available in Android 2.0 and above.
That said, the Android marketplace is not something that the game publishers are actively pursuing , due to its inadequacies. While the Google fixes its app marketplace, you can always count on the generosity of open source developers, with games such as Quake III for Android, which was built using OpenGL ES 1.0 in the previous NDK.