What makes Intel Tiger Lake roar? The underlying technologies that make 11th Gen Intel Processors

What makes Intel Tiger Lake roar? The underlying technologies that make 11th Gen Intel Processors
HIGHLIGHTS

Nine Intel Tiger Lake processors will be available at launch. Top SKU to hit 4.8 GHz

Intel Tiger Lake processors will feature Intel Xe Graphics which is supposedly better than 90% of all discrete GPU notebooks sold last year

Up to 2x graphics perf, 2x better AI perf and PCIe Gen 4 support

Intel has announced its new 11th Gen Core processors (Codenamed Tiger Lake) for laptops and thin-and-light form-factor devices which are due to be available in Fall 2020. Tiger Lake processors will incorporate Intel's new Xe Graphics, have Thunderbolt 4 support, Wi-Fi 6 and have a maximum boost clock of up to 4.8 GHz. Intel will be releasing 9 Tiger Lake SKUs at launch. Here's a look at all the underlying technology that has made Tiger Lake possible.

Intel Tiger Lake Processors 11th Gen Intel Core

Process and Packaging

Intel’s upcoming 10nm process will now be referred to as Intel 10nm Superfin. This is as per Intel's new directive of being more descriptive and open about their process technologies. Switching to a smaller transistor size allows silicon manufacturers such as Intel to pack more transistors and use less power to attain greater performance.

Intel 10nm Superfin

Key improvements include improving the transistor gate pitch to allow higher drive current, enhanced epitaxial source/drain to reduce resistance and lower strain over time, lastly, the gate process has also been improved to help with channel mobility. At a macro level, they’ve introduced the Super MIM Capacitor which is basically a stacked lattice of thin layers of different Hi-K materials, each of which is just a few angstroms thick. An angstrom is one hundred-millionth of a centimeter. Simply by using different Hi-K materials they build a capacitor and the stacking helps increase the capacitance of the entire structure. Another improvement is with the reduced resistance of the vias within the stack.

All of the above improvements had to do with the individual chips. Zooming out to an even larger scale lies the challenge of interconnectors for bridging chips together. Intel makes use of several types of interconnects to enable this. The most recent of which is Foveros which helped make their latest Lakefield CPUs happen. Lakefield interconnects had a bump pitch of between 50-25 microns and their future interconnects are expected to have a bump pitch of less than 10 microns. They’ve also taped out chips using hybrid interconnects which make use of multiple interconnect technologies such as Co-EMIB and ODI(Omni-Directional Interconnect). Each of these interconnects are suitable for a different use case. Some work with enabling the stacking of a smaller package onto a large package whereas other interconnects help with the situation with a larger package being stacked onto a smaller one. All of these improvements will help Intel integrate more chiplets within a smaller footprint.

XPU Heterogeneous Architecture and Tiger Lake

Intel had stated their goals for Tiger Lake long back. They wanted a generational leap in performance with disruptive graphics, scalable AI, increased memory bandwidth and ensure data security. To improve their performance, Tiger Lake will be using Willow Cover which is built upon their Sunny Cove cores that have been redesigned to have a larger non-inclusive cache and with security improvements to protect against return or jump oriented attacks. Intel states that they have achieved large frequency gains while maintaining power efficiency. The net result being that they have a greater dynamic V-F curve to play with.

Intel Willow Cove

For graphics, Intel had already demonstrated the “Horseshoe Bend” concept earlier this year at CES 2020 which had Xe Graphics. Since Xe is a broad architecture, Intel has different architecture variants for each focus area. With CPUs, they’re using Xe-LP architecture and in Tiger Lake, we can expect up to 96 Execution Units with 3.8 MB of L3 cache.

Tiger Lake will support LP4x-4267 and DDR4-3200 memory and up to LP5-5400 memory for when we have commercial kits available. Overall, the total memory bandwidth would be about 86 GB/s and Tiger Lake will have two memory controllers on the package.

Since Willow Cove builds upon Sunny Cove, we have AI capabilities built in as well. Intel calls this the Gaussian and Neural Accelerator (GNA 2.0). The key improvement here is that it is optimised for low-power neural inference and also consumes less CPU compute resources.

Intel Xe GPU

We first heard of Xe in the context of Ponte Vecchio, Intel’s enterprise-grade GPU for data centres. As leaks around a desktop variant started surfacing, we were made aware of Xe being used for consumer graphics as well. And at CES 2020, we saw the first prototypes of thin and light notebooks with Intel Xe graphics. Basically, Intel has taken Xe and branched it into variants which are suited for data centres, accelerators, enthusiast gamers and for integrated graphics. The variant for integrated graphics is XeLP whereas the one for enthusiasts is termed XeHPG. Xe is technically Intel’s Gen12 graphics engine.

For XeLP, Intel set out with a target of 1.5x in terms of the performance targets. Compared to Gen11 on Ice Lake which had a maximum of 64 Execution Units (EUs), Xe will have up to 96 EUs and the new Superfin transistor will help extract large frequency gains while retaining power efficiency. So in terms of pure EU count, Intel has gone 1.5x over Gen11. The Gen11 IGP within Ice Lake 1065G7 can scale up to 1.1 GHz and the V-F graph showcased by Intel shows that it can operate over a larger voltage range and feature a max frequency in excess of 1.7 GHz. Overall, Intel states that XeLP will feature 2x the performance of Gen11 graphics.

Intel Gen11 vs Xe-LP Graphics

Xe is a ground up re-architected graphics system so it features quite a lot of differences with the EU as well. In Gen11, Intel had two four-wide ALUs for FP/INT and FP/EM workloads. Overall, these were 8 ALUs operating on different workloads. In XeLP, Intel is throwing in two additional ALUs and the configuration has now been changed so that eight ALUs are used for FP/INT and two for FP/EM. Intel is rearranging the innards of the EUs to adapt to the changing workloads and given the fact that some of their extensions have become more efficient at handling certain workloads. XeLP effectively has 2x the INT math capabilities thanks to the doubling of the FP/INT ALUs from 4 to 8. Also, the FP/EM ALUs now operate independently from the FP/INT ALUs so that the FP/INT ALUs don’t have to idle while waiting for the FP/EM ALUs to get done with their workload. This has increased the control logic required to handle the FP/EM ALUs but the overall impact of this trade off is a more efficient graphics pipeline.

Intel Xe-LP Graphics Execution Units

Coming to the memory subsystem, Xe-LP now has a new L1 cache that’s independent of what the rest of the CPU uses and the L3 cache has been bumped up to 16 MB. Another improvement is that the compression codecs are now extended to the media and display interfaces. Intel then showcased gaming performance on Xe-LP with games such as Battlefield V, PUBG and DOOM Eternal.

Intel Xe-HPG Graphics for Enthusiast Gamers with Hardware Accelerated Ray Tracing

These are just some of the improvements made to the processor microarchitecture that made Intel Tiger Lake possible. We'll be getting more details including performance numbers in the coming days.

Mithun Mohandas

Mithun Mohandas

Mithun Mohandas is an Indian technology journalist with 10 years of experience covering consumer technology. He is currently employed at Digit in the capacity of a Managing Editor. Mithun has a background in Computer Engineering and was an active member of the IEEE during his college days. He has a penchant for digging deep into unravelling what makes a device tick. If there's a transistor in it, Mithun's probably going to rip it apart till he finds it. At Digit, he covers processors, graphics cards, storage media, displays and networking devices aside from anything developer related. As an avid PC gamer, he prefers RTS and FPS titles, and can be quite competitive in a race to the finish line. He only gets consoles for the exclusives. He can be seen playing Valorant, World of Tanks, HITMAN and the occasional Age of Empires or being the voice behind hundreds of Digit videos. View Full Profile

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