Microsoft has announced that game developers will be able to ‘self-publish’ using the Xbox One console. This means that indie game developers can publish their games directly on the Xbox Live games marketplace without the need to rely on established publishers or restricting their games to an indie-specific channel like the current Xbox Live Indie Games store that serves Xbox 360 users. However, Microsoft also clarified that self-publishing wouldn’t be a feature at the time of the Xbox One‘s launch in November this year but will be added during the console’s first year.
According to Microsoft, an Xbox One user would only need a free copy of the Unity 3D engine along with the console to be able to develop and publish games on Xbox Live.
Polygon quotes Marc Whitten, Xbox Corporate Vice President, “Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox Live. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox Live. We'll have more details on the program and the timeline at Gamescom in August."
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