When developing games and simulations, you may want your users to be able to influence assets that are active in a physics simulation. In this article, you learn how to develop a Unity* 3D scene that has touch gestures configured to alter the physics characteristics of assets in a scene, including position, scale, mass, and velocity. You can use these alterations to improve a simulation's user interface (UI) or to make the scene more aesthetically interesting. This example shows Unity 3D running on Windows* 8 as a viable platform for manipulating physics characteristics via touch gestures in games and simulations.
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