My friends and I have often fantasised about what it would be like to be in Questworld. The Hanna Barbara cartoon series, Jonny Quest, has been the subject of discussion for most kids from my generation. When I first tried the Oculus Rift, I had put up an emphatic status message on Facebook, announcing that human kind had come closer to living that cartoon than ever before. One year later, here I am writing about the HTC Vive, and its one important feature -- room scaling. As technology journalists, our jobs entitle us to try out and experience a lot of things that are not accessible to the general public. That said, their inavailability can also cloud our judgement of the future. Very few consumer gadgets today can actually be given the 'future' tag. Amongst those though, the Vive takes a coveted top spot. It'll of course be immensely fun to game on such a device, but it doesn't take a genius to recognise its other applications as well.
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