Nvidia DLSS 5 will not be limited to 50-series GPUs: All details

Nvidia DLSS 5 will not be limited to 50-series GPUs: All details

Nvidia DLSS 5 is finally here, but the company has already confirmed that its latest graphics technology will not remain exclusive to its newest graphics cards. The feature has launched with the GeForce RTX 50 Series, bringing AI-powered improvements to lighting and material details in supported games. However, Nvidia is also working on bringing DLSS 5 to the previous-generation GeForce RTX 40 Series. This is particularly interesting because the company had previously positioned DLSS 5 around the RTX 50 Series and its newer Tensor cores. So, while RTX 40 Series users will have to wait a little longer, Nvidia has confirmed that support is on the way.

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Nvidia confirms DLSS 5 support for RTX 40 Series

When Nvidia first introduced DLSS 5, the technology was expected to be limited to the GeForce RTX 50 Series and future GPUs. That is now changing.

According to a Tech Power Up report, Nvidia has officially confirmed that it is working on bringing DLSS 5 to the GeForce RTX 40 Series, which uses the Ada Lovelace architecture. However, there is still some waiting involved. The company says its current focus is on optimising DLSS 5 for RTX 50 Series GPUs before expanding official support to the older generation.

This is important because DLSS 5 is Nvidia’s most computationally demanding model so far. The company says it has already achieved a five-times performance gain since the technology was first announced in March, but there is still more optimisation to come.

Nvidia is currently preparing model updates for the RTX 50 Series, which are expected later this fall. Once the performance of DLSS 5 is more fully tuned on these GPUs, the company plans to work on bringing official support to RTX 40 Series graphics cards.

For RTX 40 Series owners, this means DLSS 5 is coming, but it may take some time before they can actually use it. Nvidia also needs to optimise the technology for the fourth-generation Tensor cores found in Ada Lovelace GPUs.

What is Nvidia DLSS 5 and how does it work?

Nvidia has been working on making PC games look better without asking gamers to sacrifice performance, and DLSS 5 takes that idea in a slightly different direction.

Earlier versions of DLSS mainly focused on improving performance through technologies such as Super Resolution, Frame Generation and Multi-Frame Generation. DLSS 5, however, is designed to improve how games actually look by adding more realistic lighting and material details in real time.

The technology uses what Nvidia calls 3D-Guided Neural Rendering. Instead of simply reconstructing an image or generating additional frames, DLSS 5 uses the rendered frame along with information such as colour and motion vectors to understand what is happening in a scene.

It can then add details such as more natural light scattering through skin, light transmission through hair and foliage, tighter contact shadows and improved global illumination.

Importantly, Nvidia says the technology is designed to preserve the geometry and proportions created by game artists. This means the AI is not supposed to change the structure of a character while trying to make it look more realistic.

NBA 2K27 is the first game to support DLSS 5, giving gamers their first opportunity to see what Nvidia’s new neural rendering technology can actually do.

The feature is available on GeForce RTX 50 Series desktop and laptop GPUs, as well as GeForce NOW Ultimate, where games are streamed using RTX 5080-powered cloud gaming rigs.

Also read: Nvidia DLSS 5 is here and it can make your games look more realistic than ever

Divyanshi Sharma

Divyanshi Sharma

Divyanshi Sharma is a media and communications professional with over 8 years of experience in the industry. With a strong background in tech journalism, she has covered everything from the latest gadgets to gaming trends and brings a sharp editorial lens to every story. She holds a master’s diploma in mass communication and a bachelor’s degree in English literature. Her love for writing and gaming began early—often skipping classes to try out the latest titles—which naturally evolved into a career at the intersection of technology and storytelling. When she’s not working, you’ll likely find her exploring virtual worlds on her console or PC, or testing out a new laptop she managed to get her hands on. View Full Profile