Samsung is preparing to make a big splash in the virtual reality market with its upcoming headset, the Galaxy XR, also known as Project Moohan. Rumours suggest that the tech giant will launch this headset on October 21. Built on Google’s Android XR platform, the device has been teased by Samsung before, but a recent report gives a much clearer picture of what to expect. It looks like we now know almost everything about the headset ahead of its expected October 21 launch.
Let’s take a look at the leaked details of the Samsung Project Moohan XR headset.
The Galaxy XR is expected to come with a sleek, ergonomic design, with soft cushioning around the lenses for a comfortable fit. According to Android Headlines, the headset will weigh just 545 grams, and the strap at the back of the head ensures that the weight isn’t resting on your face. Users will likely be able to fine-tune the fit using a dial on the rear strap, while side bands provide extra stability. The front of the headset is said to house six cameras. Inside, detachable light shields block out the outside world, and speakers are placed on both sides for immersive audio.
Also read: OnePlus teases OxygenOS 16 UI and key features ahead of October 16 launch: What’s confirmed so far
The Galaxy XR headset is expected to feature high-resolution 4K micro-OLED displays, delivering a total of 29 million pixels. The headset is said to run on the Snapdragon XR2+ Gen 2 processor, offering 4.3K resolution per eye. Furthermore, the battery life is said to be rated to offer up to 2.5 hours of video playback and 2 hours of general use.
Also read: Nothing Phone 3a to be available for under Rs 21,000 during Flipkart’s Big Bang Diwali sale
The Galaxy XR will support hand, eye, and voice tracking. Multiple sensors on the front detect hand gestures, while four eye-tracking cameras use infrared LEDs and AI to monitor your eye movements. A depth sensor near the top helps the headset understand the surrounding environment, including walls and floors.
Also read: Tim Cook to directly oversee Apple’s design team, here’s why