As we approach closer to the launch date of this year’s most-awaited title, GTA 6, rumours around what we can expect from the game are being circulated in full swing. After being delayed several times, we might finally get to play Rockstar’s upcoming game on November 19 this year. And if recent speculations are to be believed, GTA 6 will be borrowing some features from yet another hit game from the same studio- Red Dead Redemption. Read on to know more.
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The source of this speculation is Rob Carr, who was earlier working as an audio designer with Rockstar Games. Carr, in an interview with YouTube channel Kiwi Talkz, said that the game could borrow some game mechanics from Red Dead Redemption 2. He added that he would be surprised if some older systems aren’t a part of the game. Even though he didn’t really specify what elements will be there in the upcoming game, he did mention that certain things from both RDR 2 and GTA V will make it to GTA 6.
Given Rockstar’s history of building upon features that have been introduced in earlier games, this is a believable prediction. Meanwhile, Carr has worked on GTA 5 and both RDR games. Hence, his word carries a lot of weight.
This isn’t the first time that GTA 6 is drawing comparisions from RDR 2. In September last year, it was being said that the game might feature real-time character aging, which is something similar to what we saw in RDR 2.
The real-time aging mechanic, if implemented, would mean that we get to see protagonists evolve physically and possibly even emotionally across the game’s timeline. Instead of the static character models seen in past GTA games, GTA 6 might just let players experience the characters’ journeys with visible changes to their faces, bodies, and perhaps even voices. This could add new layers to storytelling and gameplay, as aging might affect everything from stamina and appearance to how NPCs interact with the player.
Now did RDR 2 also have character aging? No. But did it lay the foundation for it? Absolutely.
Even though the game didn’t include real-time aging, it pushed boundaries with its life-simulation elements. The protagonist Arthur Morgan’s beard and hair grew over time, requiring grooming. His weight changed based on food intake, affecting stamina and performance. Moreover, scars and injuries left lasting marks on his body. These mechanics created a sense of realism that players praised for years.
If GTA 6 adopts a full-fledged aging system, it would be the next step forward building upon this concept. In other words, what started as small immersive details in RDR2 could become a defining mechanic in Rockstar’s new flagship game. However, none of this has been confirmed by Rockstar yet so we wouldn’t get too excited until something is officially announced.
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