PS5 games going console exclusive: Sony just made being a PC gamer a lot more painful

I have never owned a PlayStation. Not a PS3, not a PS2, not even a PSP when everyone at school had one. I have always been a PC gamer – proudly, stubbornly, occasionally insufferably so. And for years, the unspoken contract I had in my head was simple: Sony makes great exclusives, PC gamers don’t play them, everyone gets on with their lives. Then Sony broke the contract.

Also read: Sony could drop PC releases and bring back strict PlayStation exclusives, report claims

Around 2020, they started porting their games to PC. This included incredible titles like God of War Ragnarok, Horizon Forbidden West, Spider-Man 2 and Returnal. Then came Ghost of Tsushima – which became, without exaggeration, one of my favourite games. I didn’t borrow someone’s PlayStation to play it. I didn’t compromise. Sony came to me, on my platform, and delivered something extraordinary. That mattered. It built real goodwill among an audience of PC gamers like me that had spent years being ignored. So when Ghost of Yotei was announced, PC gamers had every reason to assume it would be coming their way too. Why wouldn’t it be? You can probably see where this is going.

Also read: Ubisoft just made Assassin’s Creed Black Flag remake official: All details

A Bloomberg report by Jason Schreier has revealed that Sony may be pulling single-player PS5 titles from PC entirely. That means Ghost of Yotei, Marvel’s Wolverine, the upcoming action game Saros are all gone. Online titles like Marathon will still make the crossover, but the prestige single-player experiences, the very games that made Sony’s PC push meaningful in the first place, are being locked back behind console walls. The official reasoning, per Bloomberg’s sources, is that PC ports underperformed. Which is a fascinating conclusion to reach after years of releasing them late, inconsistently, with zero commitment to a simultaneous launch strategy. They starved the experiment and are now blaming it for being hungry.

This is the part that should make PC gamers genuinely angry, beyond the disappointment of losing specific titles. Sony didn’t just fail to capitalise on PC gaming – they actively cultivated an audience here, built real goodwill, got people invested in their worlds and characters, and are now walking away as if that audience never existed. Ghost of Tsushima is a big reason people care about Ghost of Yotei. Sony created that connection. 

The corporate logic is equally baffling. Bloomberg notes that Sony is partly spooked by the next Xbox – rumoured to be a Windows-based machine capable of playing PC games – so their strategic response to a more open competitor is to become more closed themselves. When someone else builds a bigger door, Sony’s answer is to brick up their windows. It is a bold move for sure, just one that makes no sense to me.

The consolation prize, apparently, is Marathon. A live-service multiplayer shooter. Tremendous. PC gamers lose a sweeping, beautifully crafted single-player sequel and gain a game to grind through with strangers. Sony clearly knows its audience.

Here’s the honest truth: most PC gamers were never going to buy a PS5 just to play these games and Sony knew that. What they’ve taken away isn’t just a handful of titles. It’s the version of the future where platform loyalty didn’t have to mean missing out on some of the best work in the industry. That future existed, briefly. Sony built it, let us live in it, and has now decided to demolish it. 

Also read: Gaming PC vs. gaming laptop: What makes more sense for you in 2026

Vyom Ramani

A journalist with a soft spot for tech, games, and things that go beep. While waiting for a delayed metro or rebooting his brain, you’ll find him solving Rubik’s Cubes, bingeing F1, or hunting for the next great snack.

Connect On :