We’ve seen a lot of change in the gaming scene over the years, the most notable being the death of the PC as the platform of choice for gamers. It’s hard to find any game these days that’s made specifically with the PC in mind and with that change in mentality, I think we’re slowly seeing the death (or maybe evolution) of a genre that has been the highlight of any PC gamer’s life, namely, the FPS.
Games such as Battlefield and Call of Duty are still best played on PC, as are most FPS games, but because of their console-centric design, we’ve seen them dumbed down a bit with larger hit-boxes, auto-aim, easier, more predictable A.I., a prevalence of quick-time-events and simpler level design, not to mention an inordinate amount of hand holding. At the same time, however, we’ve also seen a plethora of games that have understood the advantages, and limitations, of these very same controllers and have shown us how to make a great game; we’re talking about games like Dark Souls, Knack, and even GTA V for that matter. Games that take advantage of the control scheme, the analogue nature of the joysticks and triggers.