Huawei Honor Holly
Huawei Honor 6
Oplus XonPhone 5
Xiaomi Redmi 1S
Asus Zenfone 6
Asus Zenfone 5
HTC One (M8)
Analysis: Sony Xperia Z3 camera capability and image quality
How to shop smarter online to get best prices, discounts
Xiaomi Redmi 1S tested after OTA update
iPhone 6 Plus vs Galaxy Note 4 vs Nexus 6: Specs Comparison
SignEasy lets you sign documents digitally on your phone or tablet
How tech is taking football to the next level
Classic FPS games are a dying breed
Slowly gathering steam...
The obsession within
Carmick Shift: Can John Carmack and Oculus Rift change the world?
Indian Air Force asks personnel not to use Xiaomi phones
Apple issues security warning for iCloud
Intex Aqua Amaze octa-core smartphone launched at Rs. 10,690
Microsoft releases first update to its Windows 10 Technical Preview
Philips Aurora i966 with 5.5-inch QHD display, 3GB RAM unveiled
Moto G 2nd gen launched, available from midnight at Rs. 12,999
Xiaomi goes for the kill, prices Redmi 1S at Rs. 5,999 in India
Xiaomi lists Mi3 cases and power-banks on Flipkart, offers 10,400 mAh powerbank for Rs. 999
Moto G2 expected to be announced on 10 September
Motorola Moto X (Gen 2) smartphone, Moto 360 smartwatch announced for India
Dell Inspiron 3542
Acer Aspire E1-572
ASUS Zenbook UX302LG
Lenovo Yoga Tablet 2 Pro
Lenovo Yoga Tablet 2 10.1 Windows
Overview: Implementing fast real-time GPU-based image blur algorithms
How to use Intel Perceptual Computing SDK for human-robot interface
How to use touch gestures to Influence Physics Parameters using TouchScript
Case Study: How to adapt multiple input methods on Intel based hybrid devices
How to fix Nexus 4 power button issue
How to get started with OpenCL on Android OS
How to use Intel Cilk Plus to speed up your Android application
Tutorial: How to implement H.265/HEVC for Intel Atom Based Android Platforms
How to implement Gesture Sequences in Unity 3D game engine via TouchScript framework
How to use Native Library Compression SDK for Android apps
Digit News Update [21 Oct 2014]
Digit News Update [20 OCT 2014]
Pentax K-500 Camera Review
Lenovo launches Yoga 2 series tablets
Apple unveils ipad air 2 and the ipad mini 3
Best online deals to look out for today
5 apps to get the Android Lollipop look on your smartphone
Top 10 value for money phones to buy from 6K to 20K
Apple iPad Air 2 vs. Google Nexus 9: Specs comparison
Lenovo Yoga 2 tablets: Hands on
Yesterday's MIX 2010 event saw Microsoft revealing details about its Windows Phone 7 Series based devices' app marketplace among other things, which it calls the Windows Phone Marketplace, a name not so different from the older Windows Marketplace for Mobile. While the revenue sharing proportions remain unchanged from the 70:30 split between publishers and Microsoft, there have been several changes made to the older platform. As Microsoft puts it, the Windows Phone Marketplace is more than just an app store, it is a “destination” where content such as apps, games (Xbox Live), music, news and carrier-specific products will be available. The most important takeaway from the announcement was the fact that, just like the Apple App Store for the iPhone, the Windows Phone Marketplace will be the only source of applications/games for WP7 phones, with no side-loading. Will this work in their favour?
How does the Windows Phone Marketplace work, and what changes have been made since its envisioning? The submission management process of the platform has been “streamlined”, and many of its incremental costs have been done away with. The apps/content will have a try-before-you-buy scheme similar to that of the Android Market, however, developers will have the freedom to decide the sort of trial period they want to offer prospective customers. The marketplace will also support credit card payment, operator billing, and ad-supported content.
Microsoft has also made it extremely easy for people to develop apps/games for the WP7S platform and effectively removed any entry barriers by giving away the developer tools for free. According to Scott Guthrie, VP of the Microsoft Developer Division, “It's a lot easier to build a Windows Phone app compared to, say, an iPhone or Android App now.”. In fact, to prove his point, Guthrie developed a basic Twitter application for the WP7S platform right on stage, in front of the audience.
Microsoft also announced some major developer partners at yesterday's launch, which are: The Associated Press, Archetype International, AWS Convergence Technologies – Weatherbug, Citrix Systems, Clarity Consulting, Cypress Consulting, EA Mobile, Fandango, Foursquare, frog design, Glu Mobile, Graphic.ly, Hudson Entertainment, IdentityMine, IMDB, Larva Labs, Match.com, Matchbox Mobile, Namco, Oberon Media, Pageonce, Pandora, Photobucket, PopCap Games, Seesmic, Shazam, Sling Media, SPB Software, Stimulant, TeleCommunications Systems, Touchality, Vertigo Software, and of course, Microsoft Game Studios. Many of these developers showed previews of their WP7S software, of which videos are available below. A prototype Netflix app was also shown at the event.
Also exciting is the opportunity for developers to create extensible applications that will integrate natively into the components of the phone platform, giving smartphone users unheard of flexibility and customizability with the device's interface and native applications, such as media players and picture viewers (think picture editor), etc.
While all this may sound pleasant enough, the difficulties of launching a brand new OS specific application platform are not negligible, and though Microsoft has lured a lot of big names at this juncture, it by no means assures that enough apps will be available when WP7S phones are launched later this year, or that customers would think so. However, Microsoft's strategy to face this possibility head on is admirable, and it has given third-party developers a fair revenue share, free tools to design with, and an incredible lead time to start development. They have also created much public hype already, months before the phones will launch. Microsoft has a uphill battle ahead of them if they want to compete with the iPhone's (and even the Android's) application stores and their large and loyal user-base. Check out some of Engadget's MIX 2010 videos here and here, which show you the functionality of the Marketplace and some of the many apps.
Some images courtesy: Engadget.com