Supreme Commander 2 [Demo Impressions]

Published Date
03 - Mar - 2010
| Last Updated
03 - Mar - 2010
 
Supreme Commander 2 [Demo Impressions]


 

 

 

Gas Powered Games will have us revisit the saga of three warring faction with the third instalment in the Supreme Commander universe. With the release of the game just a few days away, we thought of firing up the game’s demo and looking at what the developers have to offer with the sequel.

Supreme Commander 2 is set 25 years after the events of Forged Alliance, and assassination of the President sparks-off tension between the game’s three dominant factions—UEF, the Cybran Nation and the Illuminate. In Supreme Commander games, the player manages the battlefield by controlling a giant Mech unit called ACU. The ACU acts as mobile base of operations and since the unit also houses the factions commanding officer, losing it in battle leads to immediate defeat. From here on the core game-play of Supreme Commander retains traditional RTS elements.


For me, the most intriguing part of the demo was researching and deploying experimental military units. These experimental units can either be land-based, naval or aerial fighting units. Personal favourite is the UEF experimental aerial unit which is essentially a flying factory that can churn out units as it goes. These flying fortresses can also house several aircrafts that can be deployed for a very effective ambush. This is perhaps an indication that the full game will have deeper strategic options centred on similar behemoths of experimental technologies.