Super Mario Run iOS launch on Thursday, will require constant internet connection

According to Nintendo, the move to make Super Mario Run an online-only mobile game was made to keep piracy in check.

Published Date
12 - Dec - 2016
| Last Updated
29 - Dec - 2016
 
Super Mario Run iOS launch on Thursday, will require constant int...

One of the most anticipated Mobile Games of 2016, Super Mario Run will be released for iOS on Thursday, December 15. But, there’s bad news for fans who were looking forward to playing the classic Nintendo game on the go. In an interview with Mashable, Nintendo chief Shigeru Miyamoto revealed that the game will require players to be connected to the internet constantly. So if you were planning on firing up the game whenever you have some time to kill, know that you will need a steady data plan or Wi-Fi connection to do so.

According to Miyamoto, the move to make Super Mario Run an online exclusive mobile game was made to keep piracy issues in check. “For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we're able to offer it to them in a way that the software is secure, and that they're able to play it in a stable environment. We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game. But actually, the security element is one of the reasons that we decided to go with iPhone and iOS first. So this is just—based on the current development environment—a requirement that's been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another,” he told Mashable.
 
Super Mario Run releases on iOS on December 15 and will be available for purchase for a price of $10 (Rs. 675 approximately). 

According to Miyamoto, the move to make Super Mario Run an online exclusive mobile game was made to keep piracy issues in check. “For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we're able to offer it to them in a way that the software is secure, and that they're able to play it in a stable environment. We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game. But actually, the security element is one of the reasons that we decided to go with iPhone and iOS first. So this is just—based on the current development environment—a requirement that's been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another,” he told Mashable.
 
Super Mario Run releases on iOS on December 15 and will be available for purchase for a price of $10 (Rs. 675 approximately). 
Adamya SharmaAdamya Sharma

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