Intel announced today that it is helping indie studio Flying Mollusk use Intel® RealSense™ technology to power its ambitious bio-feedback enhanced, psychological horror game “Nevermind*.” Intel first learned about Nevermind through Kickstarter just before GDC 2014. After meeting with the developers, witnessing their vision and passion for creating a groundbreaking title, Intel realized that Intel RealSense technology was uniquely suited to help them achieve their vision.
Because Nevermind reacts to variability in the player’s heart rate, the only way to fully experience the game at the time was to wear a bulky, somewhat uncomfortable chest strap on the bare skin. Intel RealSense technology provides more comfortable options, so Intel suggested using the Intel RealSense 3D camera to measure the player’s heart rate. Now, a year later and in the midst of a successful partnership with Intel, Flying Mollusk is ready to grant early access to their Kickstarter backers and select GDC attendees.
“We believe that the ability of Intel RealSense technology to measure heart rate has unprecedented potential to immerse gamers,” said Chuck McFadden, Producer, Intel RealSense Games. “What happens when a horror game can see how scared or tense you are? What happens when that complicated tutorial realizes you’re confused? What happens when you’re in that perfect “zen” moment with your game, and your game recognizes it? Before, computers and games only understood you through the buttons you pressed. Now, with Intel RealSense technology, your games can begin to see you and react to you in ways that bring deeper immersion and meaning to your favorite pastime.”
For more such intel resources and tools from Intel on Game, please visit the Intel® Game Developer Zone
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